David Stingl
David Stingl
Automotive Designer - DEO
Stuttgart , Germany

I am an Automotive Designer
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Automotive Design is my passion. I love the God's play of creating and giving a spirit and soul to the car, every line or its absence changes the spirit and character of the car, which is reflecting the owner's character as well. When the design is as it should be, you feel like to behave to the car as it'd be your brother or your lover, not just a few 'pieces of metal'.

I specialize in the exterior design of vehicles. I am focused on having as well the best aerodynamics possible. The drag coefficient of my concept Tauler is 0.24; Issa (the city bus) is 0.26 - 0.34; Škoda 4-door coupé is 0.27

You can find my design language and styling on interesting vehicles, like the electric hyper sports car Revo E301, the Australian Holden, the German MB CLS or the Italian compact Manduci il Furfante project, and its clients.

--
I am leaving here two of a few articles written about me, picking the ones about the Tauler E301 that I designed for REVO Motors:

Yahoo: "Muscle cars can also be described as "soft"? German designer's latest concept of Tauler E301"
https://goo.gl/3AJ5D1
Autostation: "Tauler E301 Concept, a new model of sports car That comes with a tough and aggressive look"
https://goo.gl/F1i8ji

Unfortunately, due to NDAs, I signed with my clients, I am not able to show my automotive designs, except a few ones, which are to be found here: http://www.david-stingl.info/albums/94217 - Such designs carry here a by me given name on this website, some of them can be found in the production world under the client's naming.

©All Rights Reserved

Note: artworks that include cars and are not in the "Automotive Design" category (https://david-stingl.info/albums/94217) are not by me designed but modelled and rendered only, the focus of these is the visualization and not the design itself.

Skills

Industrial DesignAutomotive DesignTransport DesignaerodynamicsProduct Design3D Modeling3D AnimationGame DevelopmentAR (Augmented Reality) developmentVR (Virtual Reality) development

Software proficiency

Blender
Blender
Alias Design
Alias Design
3ds Max
3ds Max
Maya
Maya
CRYENGINE
CRYENGINE
Unreal Engine
Unreal Engine
Unity
Unity
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Corona Renderer
Corona Renderer
Quixel Suite
Quixel Suite
ZBrush
ZBrush
Photoshop
Photoshop
After Effects
After Effects
Keyshot
Keyshot

Productions

  • Battletech cover
    • Video Game
      Battletech
    • Year
      2017
    • Role
      Vehicle Designer, 3D Artist
    • Company
      Harebrained Schemes

Experience

  • Automotive Designer - freelancer at Stingl Design
    January 2015 - Present

    Freelancing as an Automotive Designer

  • Product Designer, VR/AR Architect at Authentica, s.r.o.
    Prague, Czech Republic
    April 2017 - January 2018
  • Vehicle Designer (freelancer) at Harebrained Schemes
    Remote work, United States of America
    September 2016 - October 2016