Long Range Missile Carrier [BATTLETECH]

Time ago, I had the opportunity to freelance as a vehicle designer in the project BATTLETECH, for the client Harebrained Schemes, Paradox Interactive.
Redesigned concept and created a textured game-ready 3D model.
Recently I went through old files and found a few models I created for this project, I decided to remake a scene for this, which I like the most.

Polycount: 5k
Textures: Substance Painter and Substance Designer
Model: Blender 3D