David Stingl
David Stingl
Industrial Designer | 3D Artist
Edmonton, Canada

Summary

I am an Industrial Designer and CG Artist

Unfortunately, due to NDAs, I signed with my clients, I am not able to show my automotive designs, except a few ones, which are to be found here: http://www.david-stingl.info/albums/94217

As a demo of my CG skills, you can download and try out one of my works, the Dodge Charger 1968 right here: https://www.blendswap.com/blends/view/88699
For opening, you need Blender, which is downloadable for free on www.blender.org

The HW I use:
i7 6820HQ
FirePro W5170M - for modeling
GTX 1070 - for rendering
32 GB DDR4
3D Connexion CAD mouse
Wacom Intuos 3D (Graphics tablet)

Skills

Industrial DesignAutomotiveDesign3D ModelingTransport DesignConcept Design3D AnimationLevel DesignGame DevelopmentGame DesignAR (Augmented Reality) developmentProgrammingVR (Virtual Reality) developmentMotion Graphics

Software proficiency

Blender
Blender
Stingray
Stingray
CRYENGINE
CRYENGINE
Unreal Engine
Unreal Engine
3ds Max
3ds Max
Maya
Maya
Unity
Unity
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Mudbox
Mudbox
CorelDRAW Graphics Suite
CorelDRAW Graphics Suite
Corona Renderer
Corona Renderer
Quixel Suite
Quixel Suite
ZBrushCore
ZBrushCore
ZBrush
ZBrush
Photoshop
Photoshop
After Effects
After Effects
Illustrator
Illustrator
Linea3D Pro
Linea3D Pro
Keyshot
Keyshot

Reel

Productions

  • Battletech cover
    • Video Game
      Battletech
    • Year
      2017
    • Role
      3D Vehicle Artist
    • Company
      Harebrained Schemes

Experience

  • Industrial Designer and 3D Artist at Freelancer
    January 2016 - Present

    Freelancing as an Industrial Designer with a focus on automotive design and as a 3D Artist.

  • Lead 3D artist at MyTech Entertainment
    Seattle, United States of America
    October 2011 - Present

    MyTech Entertainment is an outsourcing studio, focused on game development.

    http://mytechent.com

  • Product Designer, VR/AR Architect at Authentica, s.r.o.
    Prague, Czech Republic
    April 2017 - January 2018
  • 3D Vehicle Artist (freelancer) at Harebrained Schemes
    Remote work, United States of America
    September 2016 - October 2016

  • Art Director, Senior 3D artist at SanLabs Game Studios
    Edmonton, Canada
    January 2015 - Present

    http://sanlabsgamestudios.com - please, accept that the websites were not updated for a while.

    SanLabs is a new Canadian game developing studio, with team full of talented, friendly people who have no limits.

  • Senior 3D artist, level designer at Surface Entertainment
    Internet, United States of America
    May 2014 - July 2016

  • Art director at Hurricane Entertainment
    Internet, Italy
    December 2014 - September 2015